Desirée Holman: Heterotopias at University of California, Berkeley Art Museum
In Heterotopias/MATRIX 238, at the University of California, Berkeley Art Museum (BAM), Desirée Holman addresses the fantasy and transformation that occur in virtual games such as Second Life. Through drawings and a three-channel video, Holman creates a complex space in which academic ideas (e.g., the role and extent to which the media facilitates fantasy; the perimeters and relevance of virtual realities; the extent to which and the ways we perform identity; and membership and the significance of subcultures) coexist with the emotional exuberance her characters display as they “get down” while wearing sateen and spandex costumes. Holman creates a collision between Computer Generated Imagery (CGI), live action, and video effects, thereby probing viewers’, artists’, and participants’ willingness to suspend their disbelief.
Holman takes her viewers through the process in which seemingly regular people transform into CGI avatars to establish the duality and overlap of the virtual and the real. Holman transforms live-action characters into abstract wireframe portraits in which we see the geometry, linear contours, motion icons, and rotational points of her subjects. In this second stage of transformation, she applies a diffuse map, where flesh and hair wrap around the polygonal forms. In the final stage of transformation, we see the CGI avatars in their costumes. Holman creates a parallel between the digital and psychological transformations that her subjects undergo, moving from abstract forms through stages of rending and specificity, thus approaching believability.
While heavy with video effects, Holman dedicates most of her video to live-action sequences. Encased in radiant red biomorphic auras, her live-action avatars battle and dance. The red aura surrounding her characters is a residual mark of chroma keying, a video effect that differentiates background from foreground by removing a color range (in this case red). While chroma keying allows Holman to collage her subjects in different contexts, they never seem to be fully believably placed in their scenarios. Rather than being distracting, Holman’s chroma keying acknowledges the way that fantasy is frequently a merging of fact and fiction that tests viewers’ ability to suspend their disbelief. In addition, Holman toggles the backgrounds between landscapes and fantastical scenes but repeatedly returns to the original studio shoot with its blank red backdrop. Through these shifting backgrounds, Holman disrupts the presumed tie between a subject and its environment in lens-based media, making each an independent element with an unlimited number of permutations. Holman’s video suggests an openness to the ways fictions may unfold, which is echoed in the plasticity of virtual gaming.
A more in-depth version of this review can be found on Art Practical.
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Heterotopias/MATRIX 238 is on view at the University of California, Berkeley Art Museum (BAM) through September 18, 2011.
Images courtesy of the artist and Silverman Gallery, San Francisco.
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